# Kinematics

* Slave mode*
Slave mode option for A axis. This can be also set this axis as 4th axis for 4-axis milling, 4th foam cutter axis or as a second Z axis motor.

* Slave mode*
Slave mode option for B axis.

* Slave mode*
Slave mode option for C axis. This can be also set this axis as tangential knife rotation axis.

* Z tool length offset
*Global tool offset on the Z axis.

Use this offset for machines where the tool chuck does not touch the machine bed when the machine is at its lowest Z position. This value is the tool length of the tool that fits when Z is at its lowest position. This value is important for collision guarding.

* Disable Z collision guard
*This setting disables the Z collision guard.

Z collision guard prevents the tool bit/chuck from hitting the table of your machine. It is strongly recommended to leave this setting disabled (to keep the Z collision guard enabled).

* Kinematics DLL*
Library file that handles custom kinematics. Please refer to the manual for more information.

* Positive X axis limit*
Positive limit of the machine in cartesian system space in X axis coordinates.

* Positive Y axis limit*
Positive limit of the machine in cartesian system space in Y axis coordinates.

* Positive Z axis limit*
Positive limit of the machine in cartesian system space in Z axis coordinates.

* Positive A axis limit*
Positive limit of the machine in A axis coordinates (usually rotation around X axis, but this depends on used custom kinematics).

* Positive B axis limit*
Positive limit of the machine in B axis coordinates (usually rotation around Y axis, but this depends on used custom kinematics).

* Positive C axis limit*
Positive limit of the machine in C axis coordinates (usually rotation around Z axis, but this depends on used custom kinematics).

* Negative X axis limit*
Negative limit of the machine in cartesian system space in X axis coordinates.

* Negative Y axis limit*
Negative limit of the machine in cartesian system space in Y axis coordinates.

* Negative Z axis limit*
Negative limit of the machine in cartesian system space in Z axis coordinates.

* Negative A axis limit*
Negative limit of the machine in A axis coordinates (usually rotation around X axis, but this depends on used custom kinematics).

* Negative B axis limit*
Negative limit of the machine in B axis coordinates (usually rotation around Y axis, but this depends on used custom kinematics).

* Negative C axis limit*
Negative limit of the machine in C axis coordinates (usually rotation around Z axis, but this depends on used custom kinematics).

* Maximum X axis velocity*
Maximum velocity for X axis.

* Maximum Y axis velocity*
Maximum velocity for Y axis.

* Maximum Z axis velocity*
Maximum velocity for Z axis.

* Maximum A axis velocity*
Maximum velocity for n A axis.

* Maximum B axis velocity*
Maximum velocity for B axis.

* Maximum C axis velocity*
Maximum velocity for C axis.

* Maximum X axis acceleration
*Maximum acceleration for X axis.

* Maximum Y axis acceleration*
Maximum acceleration for Y axis.

* Maximum Z axis acceleration*
Maximum acceleration for Z axis.

* Maximum A axis acceleration*
Maximum acceleration for A axis.

* Maximum B axis acceleration*
Maximum acceleration for B axis.

* Maximum C axis acceleration*
Maximum acceleration for C axis.